Search found 31 matches

by FBWFTW
Thu Jun 30, 2022 5:18 pm
Forum: LVFR next destinations!
Topic: ETA on Baltimore/Washington
Replies: 39
Views: 11925

Re: ETA on Baltimore/Washington

Any updates Ricardo? Would love to have this for Southwest flights
by FBWFTW
Fri Dec 17, 2021 3:12 am
Forum: Galley chatter
Topic: Ricardo’s Interview with BluGames/XP72
Replies: 0
Views: 453

Ricardo’s Interview with BluGames/XP72

Excellent interview Ricardo! Keep up the great work!

https://youtu.be/zqRbXd9y4DE
by FBWFTW
Wed Dec 15, 2021 4:34 pm
Forum: Scenery for Prepar3Dv5 product support
Topic: KFLL V1.2 Bouncing/Wet Runway Fix? (P3D 5.2HF1)
Replies: 5
Views: 2383

Re: KFLL V1.2 Bouncing/Wet Runway Fix? (P3D 5.2HF1)

Ricardo, do you still have that file that will fix/ the crazy bouncing on landing that was supposed to be the wet runway effects at KFLL? I seem to remember the fixed SODE file absolutely tanking my frame performance prior to this-back in 5.0HF2/5.1 days Don’t remember why. I have a video I can upl...
by FBWFTW
Wed Dec 15, 2021 4:10 am
Forum: Scenery for Prepar3Dv5 product support
Topic: KFLL V1.2 Bouncing/Wet Runway Fix? (P3D 5.2HF1)
Replies: 5
Views: 2383

KFLL V1.2 Bouncing/Wet Runway Fix? (P3D 5.2HF1)

Ricardo, do you still have that file that will fix/ the crazy bouncing on landing that was supposed to be the wet runway effects at KFLL? I seem to remember the fixed SODE file absolutely tanking my frame performance prior to this-back in 5.0HF2/5.1 days Don’t remember why. I have a video I can uplo...
by FBWFTW
Sun Dec 12, 2021 4:31 am
Forum: Scenery for Prepar3Dv5 product support
Topic: FSL Spotlight at KMIA
Replies: 10
Views: 3971

Re: FSL Spotlight at KMIA

Try it at KBOS-see if it does the same. I’ve noticed this at LVFR FLL/MIA and also KBOS-like the lights wash out the resolution of the taxiway lines.
by FBWFTW
Wed Dec 08, 2021 2:33 pm
Forum: Scenery for Prepar3Dv5 product support
Topic: LVFR KFLL V1.2 Missing Taxiway Signs
Replies: 20
Views: 6899

Re: LVFR KFLL V1.2 Missing Taxiway Signs

The reality is that default KFLL for P3D treats it as the elevation is 60ft because the highest point on the airport is 60 feet which is the highest point on the sloped runway. So either default polygons are kicking in or another addon. 1. Which other addons of the area do you have ? 2z do you have...
by FBWFTW
Wed Dec 08, 2021 2:03 am
Forum: Scenery for Prepar3Dv5 product support
Topic: LVFR KFLL V1.2 Missing Taxiway Signs
Replies: 20
Views: 6899

Re: LVFR KFLL V1.2 Missing Taxiway Signs

1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope I will do you one better, I’ll make a YouTube video of an approach/taxi around for you and post it here. That way you can see what’s going on with the VRAM as well! The rea...
by FBWFTW
Tue Dec 07, 2021 11:55 pm
Forum: Scenery for Prepar3Dv5 product support
Topic: LVFR KFLL V1.2 Missing Taxiway Signs
Replies: 20
Views: 6899

Re: LVFR KFLL V1.2 Missing Taxiway Signs

RicardoLVFR wrote:
Tue Dec 07, 2021 11:12 pm
1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope
I will do you one better, I’ll make a YouTube video of an approach/taxi around for you and post it here. That way you can see what’s going on with the VRAM as well!
by FBWFTW
Tue Dec 07, 2021 11:53 pm
Forum: Scenery for Prepar3Dv5 product support
Topic: LVFR KFLL V1.2 Missing Taxiway Signs
Replies: 20
Views: 6899

Re: LVFR KFLL V1.2 Missing Taxiway Signs

1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope Here you go Ricardo. At the end of 10R there’s a giant hill-you’d be unable to land on 28L for sure with the way this is setup. I MAY have installed the PBR sloped one at o...
by FBWFTW
Tue Dec 07, 2021 8:47 pm
Forum: Scenery for Prepar3Dv5 product support
Topic: LVFR KFLL V1.2 Missing Taxiway Signs
Replies: 20
Views: 6899

Re: LVFR KFLL V1.2 Missing Taxiway Signs

Ricardo-an uninstall and reinstall fixed this. I suspect there was something interfering with textures somewhere. The terrain thing at the end remains. I can’t remember if that’s SUPPOSED to be there with 1.2 Non PBR