Key West Ramp/Taxiway Surface Materials

Post product support request for our P3dv5 version products!
Post Reply
hp500
Posts: 6
Joined: Sun Jan 06, 2019 9:39 pm

Key West Ramp/Taxiway Surface Materials

Post by hp500 » Sat Feb 20, 2021 8:46 am

Hello Ricardo,

Could you take a look at the taxiway and ramp surfaces in Key West V2, particularly at taxiways A9 and A10? It appears there is a strip of non-asphalt/concrete/bitumen material that is causing aircraft to come to a dead stop in the area between taxiway A and A9/A10. I've attached a screenshot where you can see dirt/dust effects being generated by the main gear tires of the aircraft in this area. The drag caused by that dirt/mud/sand material surface makes it just about impossible to get the aircraft around the corner to park in Gate 2. I haven't been into A8 or A11, but they might have the same condition.

No special addons or terrain for the area, just ORBX Global.

Thanks very much!
Andrew
Attachments
Capture.JPG
Capture.JPG (170.07 KiB) Viewed 201 times

User avatar
RicardoLVFR
Site Admin
Posts: 4390
Joined: Thu Sep 20, 2018 12:35 am
Location: Orlando, FL

Re: Key West Ramp/Taxiway Surface Materials

Post by RicardoLVFR » Sat Feb 20, 2021 3:40 pm

Hi, there aren't any more terrain anomalies other than that? because we fixed somethings in the past.
Ricardo Morillo
Managing Director/Owner

hp500
Posts: 6
Joined: Sun Jan 06, 2019 9:39 pm

Re: Key West Ramp/Taxiway Surface Materials

Post by hp500 » Sun Feb 21, 2021 1:38 am

That’s all I can see. The rest of the airport is ok. I remember this being addressed in the P3Dv4 version but it seems to have come back in the V5 release. I did reinstall to be sure but it’s still there.

Thanks,
Andrew

Post Reply