LVFR KFLL V1.2 Missing Taxiway Signs

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LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 3:54 am

Ricardo, I noticed tonight when I landed at KFLL, that I’m missing my yellow/black taxiway signs-I use the non PBR 1.2 version. I went nuts on landing and then watched a bunch of YT videos to make sure I wasn’t losing my mind.

I’ve attached some screens where you can see they’re missing. I’ll post daytime shots tomorrow.

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Is there a particular BGL for these? Is it maybe due to MIA being active? Any help would be appreciated.

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RicardoLVFR
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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by RicardoLVFR » Tue Dec 07, 2021 12:34 pm

is this only at night?
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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 2:10 pm

Haven’t checked yet but I will momentarily-is that related to the “MAX POINT SPOT” CFG thing you can change for dynamic lighting perhaps? Because when I’m on approach, the runway lights appear, then disappear, then the taxiway lights appear maybe between 1000 and 500’ AGL-same happens with runway/taxi lights at KMIA

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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 7:58 pm

Ricardo-90%+ of the signs are missing. Also I’ve got a weird terrain situation going on (non sloped/non PBR) that I didn’t have before-the few times I’ve landed 10R or 28L-there has been a visible slope going down the taxiway off 10R and the G gates had the wall/runway platform next to them. As for the signs-10R/28L has some but not all of the taxi signs. But on the 10L/28R side there’s nothing at all. I’ve posted a bunch of pics. I hadn’t been to FLL in quite some time so not sure how this happened.

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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 8:02 pm

Also-while poking around in my folders-I found this.

It points to the incorrect addon path in the “information” file I never used P3D V4.

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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 8:47 pm

Ricardo-an uninstall and reinstall fixed this. I suspect there was something interfering with textures somewhere. The terrain thing at the end remains. I can’t remember if that’s SUPPOSED to be there with 1.2 Non PBR

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RicardoLVFR
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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by RicardoLVFR » Tue Dec 07, 2021 11:12 pm

1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope
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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 11:53 pm

RicardoLVFR wrote:
Tue Dec 07, 2021 11:12 pm
1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope
Here you go Ricardo. At the end of 10R there’s a giant hill-you’d be unable to land on 28L for sure with the way this is setup. I MAY have installed the PBR sloped one at one point cause I never remember this massive hill being in the way.

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I remember the runway being flat, but the platform was still there for sure-you’d have to taxi behind it to get to the G gates.

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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by FBWFTW » Tue Dec 07, 2021 11:55 pm

RicardoLVFR wrote:
Tue Dec 07, 2021 11:12 pm
1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope
I will do you one better, I’ll make a YouTube video of an approach/taxi around for you and post it here. That way you can see what’s going on with the VRAM as well!

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Re: LVFR KFLL V1.2 Missing Taxiway Signs

Post by RicardoLVFR » Wed Dec 08, 2021 12:39 am

FBWFTW wrote:
Tue Dec 07, 2021 11:55 pm
RicardoLVFR wrote:
Tue Dec 07, 2021 11:12 pm
1.2 nonpbr does not include the slope. So can you show me more pictures because we flattened completely KFLL non pbr non slope
I will do you one better, I’ll make a YouTube video of an approach/taxi around for you and post it here. That way you can see what’s going on with the VRAM as well!
The reality is that default KFLL for P3D treats it as the elevation is 60ft because the highest point on the airport is 60 feet which is the highest point on the sloped runway. So either default polygons are kicking in or another addon. Which other addons of the area do you have ? do you have AI traffic addons?
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