KEYW, KMIA, KFLL and others require small update?

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niksan29
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Re: KEYW, KMIA and KFLL small update?

Post by niksan29 » Thu May 20, 2021 8:58 pm

still in work? ;)

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RicardoLVFR
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Re: KEYW, KMIA and KFLL small update?

Post by RicardoLVFR » Sat May 22, 2021 1:17 pm

If this is in regards to KEYW papi lights, email us to support@latinvfr.com to test.
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niksan29
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Re: KEYW, KMIA, KFLL and others require small update?

Post by niksan29 » Tue Jul 27, 2021 8:20 am

I recently looked at a few more scenes, and was disappointed, there is one problem everywhere, a lot of default buildings in close proximity to the airport...
it seems the P3dv5 versions have not been tested properly for this issue:
1)TJSJ(also near area runway 26 has a problem with cvx\flatten)
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2)KSAN
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P/S
as for the PAPI fix for KEYW, now you can find it here: http://ul.to/4llufqa0
do not forget to disable the additional port KNQX_ADE_JTS.BGL (included in the main scene), it is already too old and worse than the default in P3Dv5...

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RicardoLVFR
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Re: KEYW, KMIA, KFLL and others require small update?

Post by RicardoLVFR » Thu Jul 29, 2021 7:44 pm

P3dv5 versions have been tested and thousands of downloads/installs combined haven't led to this situations (except picture 1) you show.

So lots of things might be at play with your issues. Among them is that another addon might be causing these objects.

Do you have an AI traffic addon? and if so does it have an entry on the scenery library adding airports?

Some do cause double buildings, despite our excludes. Let us know.
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niksan29
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Re: KEYW, KMIA, KFLL and others require small update?

Post by niksan29 » Mon Aug 02, 2021 8:44 am

RicardoLVFR wrote:
Thu Jul 29, 2021 7:44 pm
(except picture 1) you show.
Could you please give a link to this picture so that I understand exactly what you mean?
RicardoLVFR wrote:
Thu Jul 29, 2021 7:44 pm
Among them is that another addon might be causing these objects.
Do you have an AI traffic addon? and if so does it have an entry on the scenery library adding airports?
all addons are below, there is no AI traffic addon too...

I installed exactly the P3Dv5 version of the scenes, let's start with TJSJ, what date do you have files: TJSJ_ADEX_RGM_p3dv2.BGL (66.3 KB) and 000_excludesSJU.BGL(412 bytes)? :roll:

P.S all the problems(and even more) mentioned(in the first post of this topic) about KFLL 1.2 fixed here: viewtopic.php?f=12&t=809&p=5203#p5203 :!:
Last edited by niksan29 on Wed Sep 01, 2021 8:54 am, edited 1 time in total.

niksan29
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Re: KEYW, KMIA, KFLL and others require small update?

Post by niksan29 » Wed Sep 01, 2021 8:43 am

and again there are problems in P3Dv5 this time KBWI:
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and KRDU:
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here you can hardly see the problem without moving the picture, but the problem is that the edge of the phototerrain just hangs above the ground...
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P/S
I apologize, once again to check these ports in P3dv5 for the specific problems that I have identified, otherwise it is simply impossible to use, this is realy pain for our eyes :cry:
Last edited by niksan29 on Wed Sep 01, 2021 5:51 pm, edited 2 times in total.

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RicardoLVFR
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Re: KEYW, KMIA, KFLL and others require small update?

Post by RicardoLVFR » Wed Sep 01, 2021 11:43 am

Hello, thanks for this, will try to take a look and see these issues.
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Re: KEYW, KMIA, KFLL and others require small update?

Post by FBWFTW » Sat Oct 16, 2021 8:53 pm

Ricardo, I have the terrain issue at KRDU as well-looks like Niagara Falls next to 5L/23R

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RicardoLVFR
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Re: KEYW, KMIA, KFLL and others require small update?

Post by RicardoLVFR » Sun Oct 17, 2021 12:45 pm

The terrain issues at KBWI aren't issues, its just the way the mesh is.

At KRDU, we did not do a mesh terrain, and if you have a 3rd party mesh terrain this looks like this. Our apologies for that.
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niksan29
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Re: KEYW, KMIA, KFLL and others require small update?

Post by niksan29 » Sun Nov 28, 2021 5:03 am

RicardoLVFR wrote:
Wed Sep 01, 2021 11:43 am
Hello, thanks for this, will try to take a look and see these issues.
Hey!
Any news? ;)

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